简答题为3D模型设定粒子系统动效在哪个菜单栏下 A、Component B、GameObject C、Assets D、Edit简答题下列哪段程序用于检测鼠标是否点击该物体,若点击则执行跳转界面 A Public virtual void OnMouseExit () { this.GetComonent().color = Color.red; } B Public virtual void OnMouseEnter() { this.GetComonent().color = Color.green; } C Public virtual void ToHelpMenu () { sceneManager.LoadScene(θ) } D Public virtual void Update () { this.GetComonent().Play(“yaotou”); }简答题下列代码表示播放动画的是 A Public virtual void OnMouseEnter() { this.GetComonent().color = Color.green; } B Public virtual void Update () { this.GetComonent().Stop(“yaotou”); } C Public virtual void ToHelpMenu () { sceneManager.LoadScene(θ) } D Public virtual void Update () { this.GetComonent().Play(“yaotou”); }简答题定义lookAtTarget的属性为待定物体的实现代码是 A Public Transform lookAtTarget; B This.transform.LookAt(this.lookAtTarget); C Int_1 = -3; D Vector3_2 = this.transform.position;简答题下列哪段程序可以实现改变物体颜色 A Public virtual void OnMouseEnter() { this.GetComonent().color = Color.green; } B Public virtual void Update () { if (((this.mouseon !=θ) && Input.GetButtonDown(“Fire 1”))|| Input.GetKeyDown(KeyCode.P)) } C Public virtual void ToHelpMenu () { sceneManager.LoadScene(θ) } D Public virtual void Update () { this.GetComonent().Play(“yaotou”); }